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WebGL gradient-mesh

Live fragment shader, fluid colour, reacts to the cursor. Pure GLSL on OGL.

NEDDEV®

We build shit that works.

How to use it

  1. Paste the HTML where the hero styles should appear. Include the script tags at the top once per page.
  2. Add the CSS to your stylesheet. All classes are prefixed, so nothing clashes with your own styles.
  3. Add the JavaScript and call init() with the element that contains the HTML.
<!-- WebGL gradient-mesh · NedDev · eigen werk. -->
<!-- benodigd, één keer per pagina: -->
<script type="module">import * as OGL from "https://esm.sh/ogl@1.0.11"; window.OGL = OGL;</script>

<div class="jouw-container">
<div class="herowebgl-root"><canvas class="herowebgl-canvas"></canvas><div class="herowebgl-copy"><span>NEDDEV<sup>&reg;</sup></span><p>We build shit that works.</p></div></div>
</div>

More hero styles

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