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WebGL fbm-mesh

Flowing fbm-noise colour field in a fragment shader (OGL).

WebGL Mesh

How to use it

  1. Paste the HTML where the backgrounds & webgl should appear. Include the script tags at the top once per page.
  2. Add the CSS to your stylesheet. All classes are prefixed, so nothing clashes with your own styles.
  3. Add the JavaScript and call init() with the element that contains the HTML.
<!-- WebGL fbm-mesh · NedDev · eigen werk. -->
<!-- benodigd, één keer per pagina: -->
<script type="module">import * as OGL from "https://esm.sh/ogl@1.0.11"; window.OGL = OGL;</script>

<div class="jouw-container">
<div class="wmesh-root"><canvas class="wmesh-canvas"></canvas><div class="wmesh-copy"><h3>WebGL Mesh</h3></div></div>
</div>

More backgrounds & webgl

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